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Inside Mac Games Volume 5 #3
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PLATFORM.3DO
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Text File
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1997-01-31
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2KB
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73 lines
3DO 1.30
#
#
# Platform for use with second altitudes
# by Jereth Kok
#
# You may use this in your levels as you please.
#
#
3DONAME REPULSOR_PLATFORM
OBJECTS 1
VERTICES 16
POLYGONS 14
PALETTE EH?.PAL
TEXTURES 1
TEXTURE: IPDTENGR.BM # 0
#------------------------------------------------------------------------
OBJECT THE_ONLY_OBJECT
TEXTURE 0 #IPDTENGR.BM
VERTICES 16
# num: <x> <y> <z>
0: 6.000 0.000 -8.000
1: -6.000 0.000 -8.000
2: -8.000 0.000 -6.000
3: -8.000 0.000 6.000
4: -6.000 0.000 8.000
5: 6.000 0.000 8.000
6: 8.000 0.000 6.000
7: 8.000 0.000 -6.000
8: 6.000 2.000 -8.000
9: -6.000 2.000 -8.000
10: -8.000 2.000 -6.000
11: -8.000 2.000 6.000
12: -6.000 2.000 8.000
13: 6.000 2.000 8.000
14: 8.000 2.000 6.000
15: 8.000 2.000 -6.000
QUADS 14
# num: <a> <b> <c> <d> <color> <fill>
0: 0 1 2 7 0 plane
1: 3 4 5 6 0 plane
2: 2 3 6 7 0 plane
3: 15 10 9 8 0 plane
4: 14 13 12 11 0 plane
5: 15 14 11 10 0 plane
6: 0 8 9 1 62 flat
7: 1 9 10 2 61 flat
8: 2 10 11 3 62 flat
9: 3 11 12 4 61 flat
10: 4 12 13 5 62 flat
11: 5 13 14 6 61 flat
12: 6 14 15 7 62 flat
13: 7 15 8 0 61 flat
TEXTURE VERTICES 1
# num: <x> <y>
0: 0.000 0.000
TEXTURE QUADS 6
# num: <a> <b> <c> <d>
0: 0 0 0 0
1: 0 0 0 0
2: 0 0 0 0
3: 0 0 0 0
4: 0 0 0 0
5: 0 0 0 0